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Music Business-Industry
Abstract This study conducts a statistical analysis that reveals the presence of clearly defined characteristics among audio logos and assesses the inherent musical meanings of those audio logos. Inspired by the seminal work of Theo Van Leeuwen (1999), this work focuses on an in-depth analysis of a large sample of…
Abstract This paper details a practice-led, reflective study rearranging a studio jazz trio recording into a new, hybrid-ensemble piece with sample-based instruments and sound libraries. How do digital audio workstations affect the creative and technical decisions of a live trio recording? How might a listener perceive these changes? What roles…
Introduction For music makers and educators, purchasing and maintaining audio hardware and software is an important decision at both personal and institutional levels. Given the often strict limitations in budget, it is important to learn how to build and use a functioning music technology station without compromising essential features. If…
Introduction Providing students with practical working experience while they are completing their program requirements is a challenge for faculty in higher education. New technology and the rapid convergence of arts-related disciplines require that students are equipped with a strong knowledge base in their field as well as the ability to…
Introduction Sound recording is a powerful medium that has the ability to capture, preserve, and reproduce a musical performance for future audiences. Like other artistic mediums, sound recordings possess the ability to be challenging and meaningful artworks. However, sound recording differs to some degree, in that it is a highly…
Introduction Over the last several years the monetization of a revenue source through streaming for recording artists and labels has been in a state of flux. The sales of digital downloads continues to decline according to the 2013 Recording Industry Association of America (RIAA) Music Industry Shipment and Revenue Statistics.…
A Business Model for Independent Music Teachers Throughout history, people have learned to work together and to cooperate for mutual benefit. In ancient times, communities cooperated in gathering food, building shelters, hunting and fishing. During the colonial era, people worked together in planting and harvesting crops, sharing equipment and building…
ABSTRACT Game development programming environments make use of many of the same sound generation technologies that music technology applications use. There are mechanics for playing, organizing, listening, recording, and manipulating sounds, all of which can be delivered in a controlled environment. By developing the environment in which players interact with…